Mythmaster Quickstart Adventure
Welcome to the Quickstart Adventure!
This adventure is designed to serve as an introduction to the Mythmaster Tabletop Role Playing Game. It is the central element of the Quickstart component of the game; which is intended get new players playing as quickly as possible. Over the course of play, you will be exposed to the Core Rules, as well as to the game universe; the world of Tear, which you are free to use as the setting for all your campaigns in Mythmaster or the game system of your choosing.
If you are experienced with playing tabletop role playing games, you can use the Quickstart Guide and the Quickstart Characters along with this adventure to start playing right now, referring to the complete ruleset as needed. If you are less experienced, or if this is your first time playing a tabletop role playing game, you can still get started right away, but you should make sure you take the extra time to reference the rules as you move through each section of the adventure.
Depending on how deeply you dive into the adventure, and how thoroughly you endeavour to explore the village of Cosutanu and its mysteries, this adventure may take you several hours, or several evenings to complete. The hope is that as you pursue your goals, uncover interesting plot threads, reveal secrets, confront challenges, and progress your characters, you will come to appreciate the richness of the Mythmaster RPG system.
Even if you exhaust everything this adventure has to offer, many more adventures await.
!!Spoiler Warning!!
Mythmaster RPG is about a lot more than grinding dungeons and slaying monsters for loot and levels. Because the intention of this Quickstart Adventure is to introduce players to the breadth of gameplay possible in this game system, the Quickstart Adventure is not your typical hack and slash dungeon crawl (though there is an element of that).
In fact, at the core, this adventure is a mystery. The entire adventure and all of its secrets are fully exposed for anyone to see, so if you flip around carelessly, you are likely to spoil it for yourself or for others.
Consequently, it is strongly recommended that if you expect to enjoy this adventure as a player, and not as a Director, then you should limit your reading to the Introduction Section and invite your group's Director to check out the adventure and prepare to run it with you.