///// MYTHMASTER RPG ///// Version: Beta 2.1.2 Release Date: September 23, 2024 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Core Rules # Buffing or Nerfing several Destruction spells # increase Spark damage from 1pt to 2pts # increase Sting damage from 2d4 to 2d6 # increase Tire damage (to Stamina) from 2d4 to 2d4+1 # increase Zap damage from 3d6+1 to 3d8 # increase Freeze damage from 3d8+2 to 3d10 # changed Fireball damage from 3d10+3 to 3d12 (same average, more wild) # increase Lightning damage from 3d12+4 to 4d12 # Buffing or Nerfing several Restoration spells # increase Rejuvenate healing from 2d3 to 2d4 # increase Reassure healing from 3d4 to 3d6 # increase Drain from 2d6 to 3d6 # nerfed Font of Life from 8d10 to 8d8 # changed Amplify so that it uses Resolve instead of Concentration # added a Duration field for all spells # clarified that Assist is an instant spell # extended duration of Breathe spell # clarified that Channel is an instant spell # gave the Charm spell a variable duration # extended duration of Climb spell # reduced duration of Complex Illusion spell, but made it variable # gave the Conjure spell a variable duration # reduced duration of Detect Traps spell, but made it variable # clarified duration and effects of Distract spell # gave the Endure spell a variable duration # reduced duration of Enrage spell, but made it variable # defined duration of Entangle spell # reduced duration of Fear spell, but made it variable # clarified Float spell only works on falling people # reduced variable duration of Growth spell # gave the Impersonate spell a variable duration # increased duration the Levitate spell and defined moving while levitating as a combat action # nerfed the light(darkness) spell so it can be resisted every turn # clarified how the Lightfoot spell works # made the Nourish spell variable # reduced duration of Numb spell, but made it variable # reduced duration of Paralyze spell # gave the Plane Shift spell a variable duration # gave the Polymorph spell a variable duration # gave the Proof spell a variable duration # redefined and clarified how Reanimate spell works # clarified casting range versus operation range for Share Sense spell # gave the Share Sense spell a variable duration # reduced duration of Slip spell, but made it variable # gave the Unburden spell a variable duration # updated blank character sheet spreadsheet to include duration and amount fields for spells # updated blank character sheet PDF to include duration and amount fields for spells # Character Generator # fixed critical !! LOSS OF CHARACTER !! issues # user can no longer be blocked in a skill field point allocation trap # user can now deallocate all skill points and choose a different skill field # characters now generate with spell fields that include Duration and Amount fields # Bestiary # Nerfed skeleton and subtypes to make room for Fext between Skeleton and Draugr # added Fext to bestiary to cover the gap between Skeleton and Draugr # fixed issue where Immobile creatures (animated painting, barnacoil, bloodthorn vine and bile orchid) had a dodge instead of null - clarified all are now attacked using defenseless target rules # nerfed Cat, Wild a bit to prep for making wild cat variants # nerfed Dog, Wild a bit to prep for making wild dog variants # creatures now generate with spell fields that include Duration and Amount fields # NPC Guide # creatures now generate with spell fields that include Duration and Amount fields # Quickstart # updated example in QS Guide using Freeze spell to account for new damage # updated QS characters to display Duration and Amount fields for spells ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com