///// MYTHMASTER RPG ///// Version: Beta 2.3.0 Release Date: December 20, 2024 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: The Holiday 2024 Update # Hot Fix Notice # This update requires a Hot Fix be applied to any existing character JSON # The Hot Fix Procedures can be found in the Info Section, linked from the main landning page # Core Rules # integrated detailed price breakdowns for menus and meals # clarified how the Alarm spell works relative to the Sleep spell # revised rarity and cost for potions and scrolls based on associated spell colleges # grappled/entangled characters are no longer defenseless, and can now use dodge # clarified how berserk works, and berserkers must now use active defenses if able # added rules for derivative loss due to lack of essentials: food, water and shelter # clarified how survival, hunting, fishing, foraging and traps work for providing essentials # nerfed damage of traps skill and clarified how it works # Throwing skill has been made a specific skill (Small, Medium or Large objects) # clarified how Case skill works and how its bonuses are shared # clarified that enemies can be allowed to pass through occupied hexes # clarified lightning does not require LOS to arc # clarified that Patsy can make enraged people attack allies # clarified covert casting rules for casting spells without being noticed # Bestiary # fixed a bug where diseases for Ghouls were not shown on their page # added descriptions and details for how black rot infection can occur from ghouls # cleaned up vampire special abilities # removed direct-damage destruction spells from vampires # removed Drain spell from vampires and defined it as their feeding # new creature: Aqrabuamelu added to chimera section # new creature: Nautilopod added to animals section # new creature: Apostate added to undead section # did a major balancing pass on the Somnivore and better defined how it feeds # moved Dryad from Spirit to Faefolk section # added Gotflluw to Faefolk section # added Nereid to Faefolk section # added Wodewose to Faefolk section # separated the Clockwork Automata from the other Automata # made Clockwork Page, Golem, Giant, Assassin, Advanced Assassin and Colossus all subtypes of Golem # clarified how Iron Ant acid works against clockwork automata # added subtypes for Clay, Flesh, Iron, Stone, Terracotta, Wicker and Wood golems (17 new subtypes total) # clarified how the Decay spell works versus automata and clockwork automata # all creatures with generic Object (Th) have been updated to use Small, Medium or Large Object (Th) # fixed a bug where the protection modifier result for individual creatures was not being accounted for # NPC Guide # added Commodore Gauram Gunmay to Unique Characters # World Guide # first integration of timeline data for First, Second, Third and Fourth Epochs # timeline table generation code and template in place to receive Fourth Epoch timeline data once integrated # renamed Koledja Mahal of Mandala to Mahan Koledja of Mandala # added Natural University of Briunida to academies # added the Kolega Underwriters Company as a Banking faction # Quickstart # updated all QS characters for changes to Throwing skill # updated Irina Vulpu xlxs file and character sheet for changes to her throwing skill # Tools # added parameters to properly generate names for gnome characters # lizari characters now only generate with only a first name # fixed bug in Recovery calculator where it could return restoration values of half a point # Recovery calculator now supports loading character JSON file to set attributes, recovery mods, perks and meditation skill # added a cross link to the Character Generator tool in the side nav of tools section # Other changes # force client to refresh script files on appropriate index pages # added a subsection in the Info section from main page to link to hotfix procedures ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com