///// MYTHMASTER RPG ///// Version: Beta 2.4 Release Date: March 15, 2025 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: Ides of March 2025 Update # Hot Fix Notice # This update requires a Hot Fix be applied to any existing character JSON # The Hot Fix Procedures can be found in the Info Section, linked from the MythmasterRPG landing page # Core Rules # clarified how crits work for spells, and how it works with resistance # Refined and clarified how the Complex Illusion spell works (again) # added cost and bulk for mount armour to weapons and armour table # corrected bulk for Basic Tool Kit (from 2 each to 3 each) # added rules for carrying bodies # added rules for making stretchers to make carrying bodies easier # refined how the Spirit Armour spell works # refined how the Spirit Arms spell works # clarified that Magic Sense is its own sense for purposes of Share Sense, Far Sense, etc # further clarification on how Far Sense works # clarification of how Intimidate works with Afraid and Dominated states # fixed wording for how Reverse perk works versus weapons/unarmed attacks # clarified the functioning of the Dancing Weapon spell and cleaned up wording # nerfed the Bulwark skill # moved alternate currencies from Economics/Money to SocialStructure/Finance in World Guide # added panniers for camels and mules # rebalanced pack animal bulk allowances # fixed listed range for Impersonate spell to Self # clarified the Charge perk # clarified many things about the Breathe spell # added and updated many prices for Travel and Transport in the Economy section # nerfed Judgement skill # tweaked the Range skill to make it more useful and consistent # removed ability to do Slam effect using technical strike or technical shot # simplified how the Growth spell works # made knockout an effect, not a state # clarified how slam effect works with charge, fireball, concussion # removed erroneous Trip effect attack from Net (OH) Fast Attack # added new Ranged Weapon: Heavy Crossbow # slightly nerfed standard Crossbow # added new Small / Off-Hand Weapon: Stiletto # added new Small / Off-Hand Weapon: Sickle # added new Weapon: Kopesh # added new Weapon: Falchion # added new Weapon: Flamberge # Stiletto and Flamberge can cause Bleeding by an effect attack # added rules to define how bleeding effect causes bleeding state, even without doing damage # reorganized Weapons & Armour table (Economics > Goods & Services > Weapons & Armour) and added new weapons and prices # added new weapon specializations to Character Generator (Hot Fix required) # added rules for increasing Social Status by increasing net worth with cash (not supported in Character Generator) # clarified how flying creatures attack during their move # Bestiary # buffed Bugaboo and subtypes # buffed Ettin # added Hobgoblin and subtypes to create range between Tucker, Hobgoblin, Bugaboo # added equip, sneaking, stalk, traps skills to some Tuckers, Hobgoblins and Bugaboo subtypes # added Amphibious to Stingers # clarified how much bulk different mounts and pack animals can carry # hid subtype selector for creatures that don't have subtypes # added subtypes for Fire, Frost, Hill, Stone and Storm Giants # added Sneaking to all predator cats and some other creatures # added Faedrake, a new Fae creature # added Briarward, a new Fae creature with subtypes # added Thornling, a new Fae creature with subtypes # added Faestruck, a new Fae creature with a subtype for each humanoid species # added Wodewose subtypes # gave the newly included weapons to several creatures in the bestiary # gave clockwork archers a standard and heavy subtype # added description for Fae Aeternus # added description for Fae Antiqus # added description for Fae Dominius # added description for Fae Invictus # NPC Guide # Spelling and grammar edit on Commodore Gunmay entry # World Guide # new faction: Knights of Knidrigan knightly order added in Waeyron # new faction: Rust Riders nomadic tribe added in Waeyron # new faction: Merry River Players crime syn/entertain troupe added in Waeyron # new faction: Bryderfert Ciderers Grange farming collective added in Waeyron # new faction: Campbell Institute of Magical Protosciences added in Waeyron # defined faction: Fhialane Commoners ranger order in Waeyron # defined faction: Orange Wardens civil militia in Waeyron # expanded faction details: Four Winds Banks # expanded faction details: Upjohn Holding Company of Cairgherd # added Citizenship page to Social Structures section # added Finance page in the Social Structures section # added Communications page in the Social Structures section # added Travel page in the Social Structures section # added Laws and Rights page in the Social Structures section # added Crime and Punishment and Justice & the Courts subsections to worldguide # added continent and region descriptions for Inik # added continent and region descriptions for Obersch # added continent and region descriptions for Marcosta # added continent and region descriptions for Kashdush # added continent and region descriptions for Tulosz # added continent and region descriptions for Senecia # added Rhwd Island regions descritpion to description for Waeyron # added History main page to World Guide # major improvement to world map # World map now has 33 political regions (including 17 nation states) # added details about the nations and states of Ayodesh # added details about the nations and states of Golanicja # added details about the nations and states of Inik # added details about the nations and states of Jumira # added details about the nations and states of Obserch # added details about the nations and states of Tulosz # added details about the nations and states of Waeyron # added details about the nations and states of Kashdush # added details about the nations and states of Marcosta # added details about the nations and states of Sekhu # added details about the nations and states of Senecia # Quickstart # Applied the Hot Fix Procedures for this update to all Quickstart Characters # Fixed reference to duration and move speed of Far Sense in Quickstart Guide # Fixed a bug where QS characters spending XP on skills could not deallocate back out # fixed a bug where Mariara Stoica's Hand Axe (Th) skill and damage were wrong in her character sheet # fixed combat example with Mariara Stoica to conform with changes in CS # Tools # Loot Roller expands sequential loot rolls in a list (except hordes) # Other changes # added names of new playtesters to credits # pushed Quickstart info to the top of the landing page and home page to increase visibility ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com