///// MYTHMASTER RPG ///// Version: Beta 2.5.1 Release Date: April 21, 2025 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: unnamed # Core Rules # rebalanced and better differentiated Spell Seize and Retarget # clarifed how the Magic Sense perk works # clarified how Numb spell works against Magic Sense # clarified conditions under which you can stop fleeing while in afraid state # revised damage and resistance for Fear, Charm and Enrage spells # clarified what happens when/if a character witnesses the Complex Illusion spell end # significant tweak to baseline skills/spells/abilities for most creature (+1) # rebalancing around Skeleton/Fext/Draugr and Tucker/Hobgoblin/Bugaboo to improve progression # rebalanced Blink so it is less OP at very high skill # changes to Probability which now provides a dice pool instead of a numeric pool # clarified how Suspend works so it doesn't make every spell an instant # changed Melee/Ranged/Unarmed stack so you can only do it 1/turn against a single opponent # added spell parameter for discreet, overt or normal to whether casting the spells is noticable # added rules for covertly casting spells # Magic Sense no longer lets you know if you resisted a spell # clarified how Magic Sense works when Blind Fighting # clarified the use of Magic Sense in the detection of many spells # simplified the Lost spell # made the teaching skill more consistent with the rate of learning during normal life # made the teaching skill compatible with the character generator # added some functionality to the conjure spell # Overwatch limited to only be a self spell on the caster # revised and clarified how Disintegrate works # clarified how traps (Traps skill) attack when triggered # clarified Danger Sense to make it less nebulous # simplified rules for toxins # simplified rules for Cure to conform with new toxin rules # added milkrash to faestruck # added haemogalia disaese to diseases # clarified some detection rules for invisibility versus overt spells # clarified you cannot cast an instant while casting another spell # clarified that you can equip out of sequence # technical shot and technical strike can now cause bleed effect # reduced radius of Entangle spell to 1 hex # Font of Life now creates a dice pool for healing instead of just a number of points # increased amount of healing from Heal spell # frontloaded the healing impact of the Regeneration spell # clarified how Healing Waters perk works with various healing spells # nerfed teleport range from infinite to 2(Sk)km # Bestiary # added Run Down perk to all Animated Shadow types # added Sneaking Skill and Share Sense skill to Vvycce # gave Aqrabuamelu a small sheild instead of medium to go with Spear 2H # added new undead mount: Skeletal Mount to Mounts and Undead # added Faestruck Giants: Thorn Giant, Briar Giant and Woden Giant # creatures have all been given Resolve (mostly to enable skills/abilities that require it to use) # added many skills to many creatures across entire bestiary # added fire breath to chimera creature # added Elderoot tree to faefolk and plants # clarified lore behind elderoot trees and faestruck # fixed a bug where ranges for spray weapon (breath weapons, webs, etc) could display as decimal values # tuned and balanced spray and breath attacks for all creatures that have # badger musk now defined as a spray attack # NPC Guide # item # World Guide # item # Quickstart # polish pass on the optional intro encounter # Added cross links through Intro section of Quickstart # Tools # updated recovery calculator to handle characters with no Meditation skill following 2.5 update # fixed bug where Mental was being used instead of Social for recovering Composure in Recovery Calculator # fixed bug where Mental was being used instead of Intensity for recovering Resolve in Recovery Calculator # fixed bug in Char Gen where Weapon Mastery perk was not properly reconfiguring the spec options array for weapons after importing a character # Other changes # updating global meta data for improved version tracking and porting ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com