///// MYTHMASTER RPG ///// Version: Beta 3.0 Release Date: December 12, 2025 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: The Holiday 2025 Update # Core Rules # REBALANCING: all Skill & Spell Reference Attributes have been adjusted by -1 # REBALANCING: adjusted Skill pre-reqs(number & value) for unlocking Skill Field Mastery # REBALANCING: adjusted Spell pre-reqs(number & value) for unlocking Spell Field Mastery # REBALANCING: reduced Mysticism Mastery pre-reqs for unlocking Spell Field Mastery # REBALANCING: adjusted Attribute pre-reqs for unlocking Mastery # REBALANCING: reduced Skill Caps at all Mastery levels # REBALANCING: free Bulk allowance reduced from 2xPhys to 1xPhys # REBALANCING: max Bulk you can carry is now 10 x Phys (instead of Phys x Base Move) # REBALANCING: initial stat generation now has ~7% chance to be outside 9-12 avg range # REBALANCING: costs to purchase Derivatives with XP have been reduced by 1pt # ACTIONS: have been changed, there are now three, and actions have differents # ACTIONS: base move is reduced by 1/3, but you can now move 3x instead of only twice (no change) # ACTIONS: have been defined for all skills, spells, perks and combat and movement # ACTIONS: spells use actions and cost Stamina just like other actions # ACTIONS: all spells now have had an 'Action' property in data # ACTIONS: how Weave perk interacts with new actions rules has been clarified # ACTIONS: how Berserk perk interacts with new actions rules has been clarified # ACTIONS: how Dash perk interacts with new actions rules has been clarified # ACTIONS: how Charge perk interacts with new actions rules has been clarified # ACTIONS: how Flurry perk interacts with new actions rules has been clarified # ACTIONS: how Rapid Fire perk interacts with new actions rules has been clarified # ACTIONS: how Moving Fire perk interacts with new actions rules has been clarified # ACTIONS: how Mobility perk interacts with new actions rules has been clarified # ACTIONS: how Weave perk interacts with new actions rules has been clarified # ACTIONS: how Entangle spell interacts with new actions rules has been clarified # ACTIONS: how Slip spell interacts with new actions rules has been clarified # ACTIONS: how Quickness spell interacts with new actions rules has been clarified # ACTIONS: how Speed spell interacts with new actions rules has been clarified # ACTIONS: how Entangle and Down states work with Actions has been clarified # Base Move, Run Move and Sprint Move have been recalibrated and defined for all move actions # rules for prolonging Travel have been refined # speed and action cost for Climbing has been redefined and clarified # speed and action cost for Sneaking has been redefined and clarified # speed and action cost for Swimming has been redefined and clarified (and clarified for Lizari and Mer) # flying has beeen redefined and action cost, speed and acceleration has been clarified # Fly spell and Levitate spell have been clarified # Spell table has been updated to contain more info and made single column # Spell listings have been cleaned up, with more info added # undid the previous buff to the Protect spell, which was OP # added an 'amount' to the Protect spell # fixed incorrect duration listed for Decay spell # clarified how the Entangle spell works (again!!) # clarified how the Slip spell works # clarified Stacking with different weapon types/skills # clarified Ranged Weapon and Thrown Weapon skills # clarified the Relieve skill # protection from the barkskin perk is now cumulative with worn armour # corrected range of Teleport in data # fixed bug where Life Events Deck was not being properly constructed based on Skill Field Mastery # fixed flow of aging events that result in death (result is permadeath) # adjusted Loot Table W for newly added weapons # broke Loot Table P into Loot Tables A (alchemy) and B (books) # Spell Books moved from Equipment into their own table # rebalanced prices for reference books # adjusted prices for some vehicles (carriages, canoes) # refined and clarified the rules for Untrained Attempts at skills # changed the Invoke skill to conform to adjusted rules for Untrained Attempts # changed the Arcana skill to conform to adjusted rules for Untrained Attempts # changed the Athletics skill to conform to adjusted rules for Untrained Attempts # changed the Savoire Faire skill to conform to adjusted rules for Untrained Attempts # changed the Overconfident perk to conform to adjusted rules for Untrained Attempts # clarified how the Rally skill works # clarified that War Cry costs a basic action # clarified the wording around Quickess and added attacks # simplified Quickness so now it is just about attacks and defenses # simplified Speed so now it is just about moving faster # added large tents to Specialized Equipment # added strongboxes to Real Property # rebalanced cost of War Paints # added Purifying Salt to Miscellaneous Alchemical Mixtures # clarified that caster cannot turn off the sleep spell in a target # fixed spelling mistakes in Impersonate and Desideratum # clarified the Ward spell # clarified the Overwatch spell # clarified the Share Sense spell # clarified the Numb spell # clarified the Relieve skill # clarified the Calm skill # clarified the Great Faith skill # clarified the Growth skill # clarified wording in Snipe skill # clarified several skills (Confuse, Fast Talk, Mock, Provoke) require opponent to have Composure # expanded the functionality of the Persuade skill # fixed Base skill offset value for Animate Shadow spell (-5 corrected to -4) # nerfed the protection provided by Spirit Armour # clarified that Spirit Armour cannot be cast over real armour # corrected error in listed duration for Spirit Arms spell # corrected error in listed duration for Spirit Armour spell # tweaked and rebalanced containers, capacity, and bulk when empty # Mock can now be used in a limited way in Combat # clarified what a Ward can detect # listed Amount values for many spells to increase usability # tweaks and adjustments to Amount values for several spells # tweaked and clarified cost and bulk values for Pomander and Aromatics # added specialty orcish beverages to Econ/Good&Services/Services/Meals&Menus # added description for Industrial Guild # added description for Farming Collective # fixed many broken links on Faction pages # added dog, falcon and snake specializations to Animal Handling skill # nerfed the Initimidate skill and clarified how it works # clarified and improved the Interrogation skill # changed and clarified the way the Dominated state works # Afraid individuals can no longer be simply forced into the Intimidated state # updated (many) listed examples where skill references were listed incorrectly following balancing changes # corrected references to down movement speed that listed the wrong values # replaced outdated images of Industry and Transport Land skill fields on Skill & Spell fields page # fixed a ton of typos on Challenge & Conflict page # added arbalest as a weapon # Crossbows and arbalest now take a full turn (3 Actions) to load, and can only do ready attacks # increased crossbow damage to account for reduce rate of fire # Bestiary # protection for creatures with both natural armour and worn armour is now cumulative # tweaked draugr types to all have thick hide # updated and clarified the Writhing Mass and added variants for sizes # REBALANCING: all creatures in the bestiary have been rebalanced to account for changes # improved Troll regeneration ability # Beastiary sheets have been updated to conform to the new Actions rules (including Base, Run, Sprint) # NPC Guide # REBALANCING: all NPCs have been rebalanced to account for changes # NPC Character sheets have been updated to conform to the new Actions rules (including Base, Run, Sprint) # World Guide # Clarified the blessing of Lobok is once per day # Clarified the blessing of Uleila # clarified rules for entering city gates at night # added Lotus Commission Intelligence Agency # added details for Qashdesh Caravaniers Merchant Company # added Sanek's Century Knightly Order # added details for Western Metal and Gem Company Industrial Guild # added Low Road Gang Criminal Syndicate # added Parimesho Basin Collective Farming Collective # added The Bronze Patrol Civil Militia # added Disbanded Legion Private Militia # added The Shaheen Intelligence Agency # added Imperial Reserve of Senecia to Banks # added Red Sounders gang to Crime Syndicates in Kash Odeshi States # Quickstart # Quickstart Characters have been remade using new Character Tool # QS Charatcer JSON files are linked from Intro / Player Characters page # Old QS Character JSONs, PDFs and XLXS files have been removed # Quickstart Guide has been updated reflecting rules changes and updated characters # The starting point of the QS has been moved from Dileniu to Bulostioi # Costs of goods at Cosutanu apothecary updated to reflect price changes # References to QS charaters Allies have been updated to conform with new QS characters # Tools # The Character Generator is now called the Character Tool # Life Events that cause aging are now tracked using Life Cycles instead of Years # Typos fixed in a number of Life Event descriptions # updated CSS formatting of blank character sheet in Character Tool to have correct borders # Character Backstory is now stored and generated from data rather than dumped to text # Loot Roller updated to account for changes to tables W, P, A, B # fixed and issue where Adventuring Skill Field pre-requisites were not displaying properly in Character Tool # you can now return to Life Time after going adventuring in Character Tool # changed order in which character sheet sections are displayed by default # added more resistances to character sheet: Bleeding, Burning, Charmed, Dominated, Entangled, Intoxicated, Stunned # Double Jointed perk now adds +3 to resist Entangled on Character sheet # Sure Footed perk now adds +3 to resist Down on Character sheet # fixed bug in LE129 that was not properly awarding a skill roll for Minor Fortune # fixed bug in LE114 that was not properly awarding a random Intensity stat for Major Fortune # fixed bug in LE92 that was not properly awarding assets for Minor Misfortune result # Character Tool now allows dynamic tracking of current values of Derivatives during play # generated Character Sheet now lists skill names as links to the skill descriptions # generated Character Sheet now lists spell names as links to the spell descriptions # generated Character Sheet now lists perks as links to the perk descriptions # generated Character Sheet now includes links to effects and states in the resistances section # formatting, CSS and color changes to improve readability of character sheet # Character Tool now allows dynamic tracking of bulk and movement values during play # there is now a Print Mode for the Character Tool # in Print Mode, dynamic values for current Derivatives are replaced with blank fields (for writing in) # in Print Mode, dynamic values for Move/Bulk are replaced with the legacy Movement LUT for reference # tweaks to the layout of the skills and spells tables # you can now toggle on/off the notes fields for skills/spells to edit the saved notes # Character Tool now allows you to add/remove fields for Potion Belt, Scroll Tubes, Quiver, Satchel, Backpack, Money Belt and Stored Money # Character Tool now allows dynamic tracking of bulk and money in Money Belt during play # Character Tool now allows dynamic tracking of bulk and stored money during play # Character Tool now allows dynamic tracking of potions in Potion Belt during play # Character Tool now allows dynamic tracking of scrolls in Scroll Tubes during play # Character Tool now allows dynamic tracking of personal equipment during play # Character Tool now allows dynamic tracking of backpack, satchel, quiver during play # Character Tool now allows you to carry/drop containers, adjusting bulk and move values accordingly # Character Tool now allows dynamic tracking of notes during play # Character Tool now allows you to add and edit weapons and armour values to the combat section for easy reference during play # stuff you get during character creation is now correctly added to either items, money, or notes # Character Tool allows you to directly trigger Recovery Calculator and automatically apply results # The NPCconfig (code that generates NPCs from data) has been massively refactored and improved # The CreatureConfig (code that generates Creatures from data) has been refactored and improved # added Arbalest as a specialization to Ranged Weapon in Character Tool # fixed WTB in Character Tool where you could get blocked in a skill field if your hit all caps and still had skill points # in character creation, personality trait selection is now at the end # in character creation, gender selection is now done after species selection, before social status instead of after social status # in character creation, height and weight are now calculated and updated whenever stats change # Other changes # streamlined entry flow from homepage if you are already logged in when you arrive at home # removed all deprecated Hot Fix notes # removed Porting Tool until there are new porting scripts available ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com