///// MYTHMASTER RPG ///// Version: Beta 3.1 Release Date: January 3, 2026 Live Location: https://www.mythmasterrpg.com/ ///// RELEASE NOTES ///// # Update Name: The Crafting Update # Core Rules # added rules for Crafting # added rules for Fine Crafting # added rules for Special Crafting - Alchemy # added rules for Special Crafting - Illumination # added rules for Special Crafting - Enchanting # added examples to clarify new crafting rules # clarified Action cost for Athletics skill (none) # clarified Action cost for Blood Magic skill (none) # clarified Action cost for Calm skill # clarified Action cost for Confuse skill (none) # clarified Action cost for Divine Aid skill # clarified Action cost for First Aid skill # clarified Action cost for Great Faith skill # clarified Action cost for Great Feat skill # clarified Action cost for Judgement skill (none) # clarified Action cost for Mock skill (none) # clarified Action cost for Patsy skill (none) # clarified Action cost for Persuasion skill # clarified Action cost for Pickpocket skill # clarified Action cost for Provoke skill (none) # clarified Action cost for Rally skill # clarified Action cost for Regulate skill (none) # clarified Action cost for Relieve skill (none) # clarified Action cost for Suspend skill (none) # clarified Action cost for Syphon skill (none) # clarified Action cost for Taunt skill (none) # clarified Action cost for Amplify perk (none) # clarified Action cost for Counterspell perk # clarified Action cost for Raining Fire perk # clarified Action cost for Rapid Fire perk # clarified Action cost for Whirlwind perk # clarified how long it takes to conduct a Search # changed how Snipe skill works to conform with new Action rules # clarified that the Escape skill counters grappling/entangling # clarified how Area Denial perk works with Actions # clarified wording for damage + effect on Major Criticals # increased damage of Magic Trap spell # clarified how the Confused state prevents using Actions # spells cast from scrolls now cost as many actions as casting the same spell # clarified that Actions must be completable in the turn they are initiated (no Actions split across turns) # fixed listed Action costs for all instant spells # Bestiary # fixed/updated resistances fields for all creatures # rebalanced health for different sizes of Writhing Mass # NPC Guide # fixed/updated resistances fields for all npcs # fixed bug where bonuses were not being properly applied for mastery tiers # fixed bug where NPCs were being generated one mastery tier too low ///// CONTACT ///// To report an issue, email contact@mythmasterRPG.com